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Monday, August 15, 2011

Taiko goofs returns

Another bug parade awaits our readers after months of inactivity! This time is focused on the latest PSP game; even if has brought new songs and innovations, it also contains some embarassing programming errors...



The first one of the bunch (foundable by activing the RemoteJoyLite recorder software) lies on PSP DX's Auto mode. No matter how many times and which song will be played with this modifier, Auto mode will always achieve some unaccurate silver hits (可), which are supposed to be absent in a Perfect Great play. Curiously enough, Auto mode achieves true perfect plays only on Medley mode, or standed by another game modifier.



By following some easy steps, it's possible to drastically change the game's sound effects in a VERY odd way! Luckilly, this bug ends when the game is closed.



Taiko PSP DX features some songs which have their Go-Go Time zones start right after a hit-balloon (like Love Ikusa!! and Rinda wa Kyou mo Zekkouchou Ura). But if this particular note isn't properly popped, Don-chan can jump on the scrolling bar, also covering part of the drum/combo counter. The drum will return behind the bar after a 10-hit combo or multiples.